An Erlanger’s encounter with Gleam

What is Gleam about? Is strict type-checking a blessing or a nuisance? What are the good things that Gleam brings, and what is bad about it?

A short introduction to Gleam and an entirely subjective look at it from a seasoned Erlang developer.

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This talk by Bartek Górny was recorded at our Erlang & Elixir meet-up at the Erlang Solutions office in Krakow.

How to Think About Game Servers (Pt 2)

How to Think About Game Servers (Pt 2)

In his latest game server webinar, Hernan Rivas Acosta explores synchronisation, latency and lag compensation in multiplayer games.

Concurrency, Understanding the BEAM Limits

Concurrency, Understanding the BEAM Limits

Lorena Mireles Rivero explores BEAM concurrency limits and how overload impacts system performance.

Keeping Real-Time Communication Platforms Online During Peak Demand

Keeping Real-Time Communication Platforms Online During Peak Demand

Bartłomiej Górny explores why real-time systems fail under peak demand, and how architecture, scaling, and testing keep them running.